Page 52 - 皇仁書院(Newsletter)
P. 52
STEAM Education
Through STEAM education, we aim to help students become aware of the social, economic, environmental, and
technological implications and show concern for the local environment and society.
Integrating STEAM in Junior Education
S1 Cross-curricular Project of LEGO Micro:bit Artificial Animal Car Design
This collaborative initiative enhanced the S1 curriculum by involving teachers from
Junior Science, Mathematics, Computer Literacy, and Visual Arts Departments,
alongside the dedicated STEAM Education Team. In the first term, subject teachers
imparted vital skills, enriching students’ educational experiences. The curriculum
focused on several key areas, enabling students to build foundational mathematics
skills that bolstered problem-solving and critical thinking in STEAM activities. They
also engaged in hands-on programming with Micro:bit devices, fostering a basic
understanding of coding through interaction with electronic components. In Visual
Arts lessons, students learned to use creative tools for designing impactful posters,
enhancing their appreciation for aesthetics in scientific communication. They also
explored ecosystems and biodiversity, emphasising the
importance of environmental awareness within the STEAM
framework. This year, unique tasks were introduced, such
as designing a car to navigate a narrow bridge. During the
first post-examination period on 19 and 20 January 2026,
students demonstrated their programming and engineering skills. Throughout
February, dedicated Junior Science lessons prepared students for their projects,
refining their presentation abilities. The culmination of this effort was a grand
presentation at the school hall on 17 March 2026, showcasing students’ creativity
and hard work.
S2 Cross-curricular STEAM project – Water Rocket Investigation with Micro:bit
Accelerator Sensor cum Inter-class Science Quiz
This project was a collaborative effort involving the Junior Science, Mathematics, and Computer Literacy
Departments, the STEAM Education Team, and the Science Association. This year, we focused on a water-
rocket investigation using a Micro:bit accelerator sensor to monitor the rocket’ s movement after launch. On
22 January 2026, students learned about constructing water rockets and participated in an Inter-class Science
Quiz organised by the Science Association to reinforce their knowledge. This will be useful in the second term,
when students deepen their programming skills with Micro:bit, explore statistical mathematics during math
lessons, and learn about space travel in Junior Science classes. These will further support the building of their
own water rockets later. This hands-
on experience reinforces theoretical
knowledge while enhancing practical
applications in science and technology.
By integrating multiple disciplines,
students will develop critical thinking and
problem-solving skills collaboratively.
The project fosters an engaging learning
environment, culminating in an exciting,
interactive demonstration of the
principles of flight and motion.
P.50

